
Sound Cache File = ugh! (Do not import this tag it will crash the game) You can also go to the Tags page to view all existing tags.

This list encompasses the abbreviations for important objects or tags used in the game. To start altering game objects, click the "Tags" button located above the search bar. This level metadata contains basic information about the map such as map-name, singleplayer or multiplayer, and other data related to the beginning of the map file. When a map is loaded into assembly you will be met with the "map header". Once you have a backup of all of your maps you are ready to start messing around with stuff! the quickest way to get acquainted with Assembly is to open up the game, start playing a map, loading that map in Assembly, and messing around with different values on the tags you want to modify.Ī list of in-game map names along side internals names are located under the help drop-down menu.

You can download and compile the source of Assembly here at it's Github Page or you can download it already compiled from the MCC Mod Nexus

It is recommended to create a new folder in the maps folder, naming it "backup" and then copying all of the original unmodded map files into it. The maps are located under %Steam install location%\SteamLibrary\steamapps\common\Halo The Master Chief Collection\haloreach\maps. The first crucial step requires creating a copy of the original maps folder. Assembly adds, removes, or edits blocks of code and overwrites the opened file based on the changes the operator makes. Every weapon, vehicle, sound, animation, and object are tags. Then they labeled each block and designed Assembly to display the information in a palatable format.īlocks of code or objects are organized as tags. The developers, through trial and error learned which blocks correspond to which objects and the area they are located within the file. Every game object has a block of corresponding hexadecimal code. map file.Īssembly allows easier editing of the hexadecimal format transposing it into an easy to read format. Its related textures, animations, models, and sounds are not present within the. Example, The Pillar of Autumn (m70.map) mission does not have a falcon. To save space and shorten loading times, unused resources are not implemented into the maps. Halo does not work this way, every resource is duplicated in every map file. Many games separate map files from the other resources every map references the same resources. All graphics, textures, sounds, models, and characters (bided's) are located in the map files represented as series of values between 0-9 and A-F.

map files designed for Halo game engines. Assembly, created by the XboxChaos modding community, enables the modification of tag information and other data in the.
